It could be said that education is a game as it involves points, progression, knowing the rules and accomplishing a goal-all factors which school and games share. However, a player must agree that the experience they are having is a game. School does not fit the bill for a variety of reasons, many of which relate to assessment. Why are games compelling and addictive for many, and school likewise for comparatively few? Can teachers take some of the compelling elements of gaming, and apply them to the learning experience? Current research suggests that this is indeed possible and desirable.
Audiences: Middle School,High School
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