Coding and making for a purpose

Constructionism provides a framework for hands-on and creative ways for students to design, experiment, build and invent as they deeply engage in math, science and engineering. In this session, we will examine how 4th grade students at SSIS have been learning about engineering, design and programming within a fully integrated unit focused on coding for a purpose, energy and service-based learning.

Participants will learn how coding can be used to create software that performs actions in the physical world. We will reflect on how computer languages provide an open canvas for creativity that, through the use of sensors, motors and lights, can empower students to bridge the gap between the physical and the digital world. During this workshop, participants will be exposed to design-based activities using creative technologies, like Scratch, MaKeyMaKeys and Hummingbirds.

Participants will walk away with resources and ideas, inspired to start projects in their schools.

Audiences: Elementary and Middle School

Level: beginner

Link to Presentation:

Workshop Session 1
Location: Black Box - 103 & 104 Date: March 12, 2016 Time: 9:45 AM - 10:45 AM Al Alfredo Papaseit Melanie Sylvester